Command and Conquer Level Level Name: Lost at Sea Created By: Don Durie Release Date: Mar 11,1996 Completion Time: many hours Map information: 62x62 Temperate Player: GDI Difficulty: Tricky Filename: Lost at Sea.zip File contents: Lost at Sea.ini, Lost at Sea.map, Savegame.714, Lost at Sea.txt Hardware used: Pentium 100Mhz Software used: ccmap,basit Tested on Command and Conquer v1.19 (English version) Level replacement ----------------- This file is meant to replace the last GDI mission. It does work when used with other missions, but has been designed specifically for this mission. Mission Description ------------------- Find the hospital, and take it over. DO NOT DESTROY IT. Level Description ----------------- Figure it out Usage ----- For those who don't want to bother messing around editing files, a savegame has been supplied that was taken the instant the level started. Simply copy this file (savegame.714) into your Command and Conquer directory (rename it if you don't want to lose one of your savegames). Then simply load that file when you start. You will not be able to restart the mission if you do this, you will have to re-load it if you need to try again. If you choose this method, you can ignore the next part. If you want something more complete, you need to have the GDI version of the general.mix file on your hard drive. You also need the program map-p.exe (available in the distribution of cc-scen; you can get this distribution from http://adam.com.au/~buggy amongst other places). Put the file scg15ea.ini into your Command and Conquer directory, along with the mission.ini file. Now you need to patch the general.mix file with the tbnightm.map. Depending on which version of map-p you have, you can do this in two ways. The latest release allows you to simply type in an offset in the command line. You can patch the file with the command: map-p general.mix tbnightm.map 2927442 If you have the older version of map-p, use the command map-p general.mix tbnightm.map and when asked for the offset, type in 2cab52 and press Enter. You will now be able to use this scenario properly when you play the last GDI mission.(use CCMISS editor to change a old GDI savegame to level 15) If you put the file mission.ini into your Command and Conquer directory, you will not be able to access the mission text for other missions until it is removed. If you are just using the savegame method and aren't patching the general.mix file, do not put the scg15ea.ini file into your Command and Conquer directory. It may cause Command and Conquer to crash when you play the last GDI mission. Do not put the mission.ini file into this directory either if you are using this method.